There are 17 exports included with the script (all are client-side).
IsSitting
Returns if the local player is sitting.
exports.sit:IsSitting()
Example
---@return boolean isSitting
local isSitting = exports.sit:IsSitting()
print("isSitting:", isSitting)
IsLaying
Returns if the local player is laying down.
exports.sit:IsLaying()
Example
---@return boolean isLaying
local isLaying = exports.sit:IsLaying()
print("isLaying:", isLaying)
IsSittingOrLaying
Returns if the local player is sitting or laying.
exports.sit:IsSittingOrLaying()
Example
---@return boolean isSittingOrLaying
local isSittingOrLaying = exports.sit:IsSittingOrLaying()
print("isSittingOrLaying:", isSittingOrLaying)
IsNearSeat
Returns if the local player is closer than Config.MaxInteractionDist to a seat.
exports.sit:IsNearSeat()
Example
---@return boolean isNearSeat
local isNearSeat = exports.sit:IsNearSeat()
print("isNearSeat:", isNearSeat)
IsNearBed
Returns if the local player is closer than Config.MaxInteractionDist to a bed.
exports.sit:IsNearBed()
Example
---@return boolean isNearBed
local isNearBed = exports.sit:IsNearBed()
print("isNearBed:", isNearBed)
GetClosestSeat
Returns the closest seat to the player.
exports.sit:GetClosestSeat()
Example
---@return boolean found if any position was found or not
---@return table closest table containing the data about the closest seat
local found, closest = exports.sit:GetClosestSeat()
if found then
-- print(json.encode(closest, {indent=true}))
print("type:", closest.type) -- "sit"
print("entity:", closest.entity) -- number (0 if poly)
print("coords:", closest.coords) -- coords, vector3
print("distance:", closest.distance) -- distance, number
print("name:", closest.name) -- Poly name (if applicable)
print("group:", closest.group) -- Poly group
else
print("No seat was found!")
end
GetClosestBed
Returns the closest bed to the player.
exports.sit:GetClosestBed()
Example
---@return boolean found if any position was found or not
---@return table closest table containing the data about the closest bed
local found, closest = exports.sit:GetClosestBed()
if found then
-- print(json.encode(closest, {indent=true}))
print("type:", closest.type) -- "sit"
print("entity:", closest.entity) -- number (0 if poly)
print("coords:", closest.coords) -- coords, vector3
print("distance:", closest.distance) -- distance, number
print("name:", closest.name) -- Poly name (if applicable)
print("group:", closest.group) -- Poly group
else
print("No seat was found!")
end
SitOnClosestSeat
Makes the local player sit on the closest seat.
exports.sit:SitOnClosestSeat()
LayOnClosestBed
Makes the local player lay down on the closest bed.
exports.sit:LayOnClosestBed()
StopCurrentAction
Makes the local player get up if they are sitting or laying down.
exports.sit:StopCurrentAction()
Example
if exports.sit:IsSitting() or exports.sit:IsLaying() then
exports.sit:StopCurrentAction()
end
DisableSitting
Disables sitting. If reason isn't specified it will be handled as 'default' internally.
exports.sit:DisableSitting(state, reason)
Example
---@param boolean state
---@param string reason
exports.sit:DisableSitting(true, 'dead')
DisableLaying
Disables laying. If reason isn't specified it will be handled as 'default' internally.
exports.sit:DisableLaying(state, reason)
Example
---@param boolean state
---@param string reason
exports.sit:DisableLaying(true, 'dead')
DisableSittingAndLaying
Disables sitting and laying. If reason isn't specified it will be handled as 'default' internally.