Last updated
Last updated
Creating Groups
There are two ways to add groups, one is to add all the attributes on creation, and the other is to add/change them individually whenever needed.
This will do the same as above:
Adding Players
Adding players is pretty simple, just trigger the AddPlayerToGroup function.
Removing Players
Expanding on the previous example:
OverwriteNextDeath is a client-side function that is used to overwrite the next death, this should be used when a script kills the player, for example when they starve to death etc.
If you don't overwrite the next death and kill them through a script it'll display as if they fell to death (GTA does this).
Example: