Mads' Resource Documentation
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  • 👋Welcome!
  • General Info
    • ❓Questions and Answers
      • Is X script locked/encrypted?
      • I need support, where can I reach out?
      • How do I update my server artifacts?
      • How do I transfer a script from one account to another?
      • How do I set my game build?
    • ⚠️Common Problems
      • You lack the required entitlement
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  • Resources
    • 🪑Sit Anywhere
      • Adding Custom Models
      • Falling Through the Map
      • Exports
      • Events
    • 🚁Helicopter Camera
      • Adding custom helicopters
      • Moving the UI above the minimap
      • Adding controller inputs
      • Controls
      • Exports
      • Events
    • 🚙Slash Tires
      • Exports
      • Events
    • 🕶️Stungrenade
      • Adding the Stungrenade as an item
      • Measures Against Cheaters
      • Exports
      • Events
    • 🪖CS Styled Killfeed
      • General Information
      • Exports - Client Side
      • Exports - Server Side
      • Examples
      • Adding Messages to the feed
      • Weapons List / Death Reasons
      • Changing the position if the killfeed
    • Crouch & Crawl
      • Exports
    • 🔫Taser Effect
    • 🔭Telescopes
    • 🩺Crutches
      • How to make the script compatible with ps-walkstyle
    • ⛽No Exploding Pumps
    • 👠Hookers
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  • Groups
  • Lobbies
  1. Resources
  2. CS Styled Killfeed

General Information

There are 3 images that are included but not used. These are starvation.png, dehydration.png and bleeding.png. They can be used as described longer down in the document under examples of the OverwriteNextDeath function if you desire.

Groups

The group system can be used for almost anything. It does NOT have to be used strictly as "groups". You can for example set it up so server donors get special tags or name colours, or even use it to display the level of the player, the options are endless. A player can only in practice be in one group at any given time, assigning more than one group will give odd results.

You don't have to use the group system even though it is included, however, it will likely add to the experience. Remember to set Config.UseGroups to true if you are going to use them.

Lobbies

Lobbies allow you to separate players so they don't see killfeeds from for example minigames utilising routing buckets. The system should be self-explanatory on how to use it, the exports are similar to the group exports.

Just as groups, you don't have to use them, however, it can add to the experience. Remember to set Config.UseLobbies to true if you are going to use them.

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Last updated 1 year ago

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