Last updated 1 year ago
You might want to use this when a player is getting killed by a script (when they starved to death for example).
Used if you want to ignore the next player's death. Will automatically be reset when a death is ignored (aka this is not a toggle!).
Here is a list of the client side exports that come with the script
@param weapon hash | string OverwriteNextDeath(weapon)
@param state boolean IgnoreNextDeath(state)