Mads' Resource Documentation
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  • 👋Welcome!
  • General Info
    • ❓Questions and Answers
      • Is X script locked/encrypted?
      • I need support, where can I reach out?
      • How do I update my server artifacts?
      • How do I transfer a script from one account to another?
      • How do I set my game build?
    • ⚠️Common Problems
      • You lack the required entitlement
      • Failed to verify protected resource
      • Could not find dependency /assetpacks for resource
  • Resources
    • 🪑Sit Anywhere
      • Adding Custom Models
      • Falling Through the Map
      • Exports
      • Events
    • 🚁Helicopter Camera
      • Adding custom helicopters
      • Moving the UI above the minimap
      • Adding controller inputs
      • Controls
      • Exports
      • Events
    • 🚙Slash Tires
      • Exports
      • Events
    • 🕶️Stungrenade
      • Adding the Stungrenade as an item
      • Measures Against Cheaters
      • Exports
      • Events
    • 🪖CS Styled Killfeed
      • General Information
      • Exports - Client Side
      • Exports - Server Side
      • Examples
      • Adding Messages to the feed
      • Weapons List / Death Reasons
      • Changing the position if the killfeed
    • Crouch & Crawl
      • Exports
    • 🔫Taser Effect
    • 🔭Telescopes
    • 🩺Crutches
      • How to make the script compatible with ps-walkstyle
    • ⛽No Exploding Pumps
    • 👠Hookers
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On this page
  • OverwriteNextDeath
  • IgnoreNextDeath
  1. Resources
  2. CS Styled Killfeed

Exports - Client Side

Here is a list of the client side exports that come with the script

OverwriteNextDeath

@param weapon hash | string
OverwriteNextDeath(weapon)

You might want to use this when a player is getting killed by a script (when they starved to death for example).

IgnoreNextDeath

@param state boolean
IgnoreNextDeath(state)

Used if you want to ignore the next player's death. Will automatically be reset when a death is ignored (aka this is not a toggle!).

PreviousGeneral InformationNextExports - Server Side

Last updated 1 year ago

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